We don't always like being nonplussed

Wednesday, January 26, 2011

Romancing Saga 2 day 5: Bastards and Dumbasses


There's some nasty stuff down here. The previous fight was half a dozen Gels, which allowed Gerarl to raise his Foom to Level 2. These skeleton things manage to drop Therese, current LP 7 and Leon, current LP 18. It's good to be the king. Steward. Chief. Guy in charge. Primary Dumbass. Whatever. Bear learns Parry though, which is probably all that prevented him from going down too. The next fight is just Gels, and Gerarl gets his Axe proficiency up to Lv. 2- the mace counts as an axe. Which is... why so many clerics double as lumberjacks? Hell if I know.



These snails look like Gels on the map, but are eminently more cuttable. It's one of those games that uses a set number of map sprites for the monsters you may fight, and the specific type and number of the enemy is a secret to everybody.


Our reward is a Bastard Sword. After careful consideration of which of these bastards actually needs it, I settle on James who's already using a weapon of the same type, which I think is Greatswords or two-handed swords. The next round of skeleton things is a bit easier to contend with, and nobody drops. That mace of Gerarl's does the most damage of any of our melee weapons- which makes sense since smashing and chopping weapons do traditionally do higher damage to skeletons. But I'm using Light Ball a lot, as is attested to by the fact that Leon's Shininess (Light Magic, I guess?) levels up. If I run out of MP for Leon before I run out of big, nasty groups of enemies, we may have to bail.


I know a boss when I see one. As we move forward the three units start moving.


The first one is a Corpse and a Goblin. Easy enough, though Therese almost drops.


This one's a Goblin, that bunny-thing, and something called a Jam, which looks to me like some kind of demon that has to live in a hypoallergenic bubble. Also not a problem, and Bear and Therese level up in Swords and Bows, respectively.


Last of all is five bunnies. Light Ball time!

It takes me a turn to notice that the back-row bunnies are a hardier, pantsless breed. They seem to be the Watchmen we were sent to, uh, watch.


This technique puts party members to sleep. Leon and Gerarl are the only ones awake afterwards. A couple more rounds and we've got them, and the victory music persists after the battle's over. Guess it's time to head back to town!

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