We don't always like being nonplussed

Friday, February 11, 2011

Editorial: Text Size

Recently I got Monster Hunter Tri for the Wii. Fun game! It also has a feature where you can select the aspect ratio of your television set. And when you select the 4:3 aspect ratio for SDTVs, all of the text gets larger and more legible.

To the developers of Monster Hunter Tri I say: Thank you very much!

To the developers of absolutely everything else, I say: WAS THAT REALLY SO FUCKING HARD!?

Ever since the current, HD-ready generation of consoles came out I've been squinting at every dialogue box and HUD because somebody decided that it doesn't matter what these displays look like on an SDTV. Sure, some companies say they've adjusted their designs, but nobody, until today, has had something as useful, helpful and purely elementary as an option for making the text bigger. Did nobody think of this? Does nobody care? Does the art department get the vapors when you mire their HUD designs in tiresome legible information? I don't know, and I don't care any more than you care whether my eyes turn to mush squinting at your text. But Monster Hunter Tri got this right on the Wii, and the Wii isn't even HD-ready! What's wrong with you?

Okay, look: SDTV isn't going anywhere yet. There are millions of the things out there of various ages, they still work, and those of us who have working TV sets and no money to throw away on HD and electronics setups that we hate to rewire aren't going to upgrade unless forced. We do play games. That's where all the money we would've spent on HDTVs goes: to you! So how about you stop being such a bunch of stubborn Goddamn technophiles and give us games we can read?

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