We don't always like being nonplussed

Monday, March 7, 2011

Romancing Saga 2: I think we're lost.

So here we are: deep in monster-infested territory, in an area chock full of dead-ends, short an Agnes, and low on LP. It is not dark and we are not wearing sunglasses, but I'm not ruling that out for later.



Snakes.


Why did it have to be Snakes? There's two or three types here, and the Sandbiter you're looking at is the one so far that I cannot handle. It can take two or three turns of my very best attacks and not so much as flinch. So we'll be running from that particular snake. The blue version's manageable in a round of all-out fighting though. I also discover there are a series of lightning-quick too-fast-to-screengrab sand-currents that whisk you around the map. Yup folks, we got us the inevitable conveyor-belt dungeon. Shit. To make matters worse, I notice that when fighting in the open desert, you only have half your max HP. Hoo boy.


But cross the desert we do, and we find yet another village.


These towers are dungeons with creepy music when you go inside. Maybe in a minute. Meanwhile, the weapons shop has an improved Greatsword for Richard, putting his attack power up to 22 from 16. He's already about our hardest hitter- this is encouraging. Okay, so now I'll try a tower- what's one MORE international incident?


IT IS FULL OF DEMONS AND ZOMBIES. At least the bottom floor is. The upper floors are full of those guards you can see in the one picture:


They do 200-500 damage with their lightning spells. So we're gonna try some of the various exits to town and see what we can find, because I do not think we're supposed to be HERE.


Oh boy. Another boat. The first answer is "Yuuyan," so we'll try that and see if it's a new place to go.


Sure is! Dreary little place. Tomorrow we'll look around and see if we can spruce it up by means of face-kicking diplomacy.

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