We don't always like being nonplussed

Monday, August 15, 2011

Dragon Quest VI/6 - Day 27 (Maybe your child died because his room is missing a WALL?)

And we're back gang, after a weekend of power leveling which took a goddamn long time, and didn't get us that far. I did manage to get a few new levels in the new classes I picked, but sadly we stopped getting those pretty quickly, so I guess that means it views the mobs we're fighting as too weak, I think. They're still kicking my ass, though.

Back to the mountain we go and I begin searching for the right path to take to the golden bafmodad, but I can't get too far because of these little bastards.

Before...
I can't get through them, and I'm wondering if I have to track down some sort of item that will... wait... What was the thing I got in the cave, again?

 ...and... After?
Yeah, I guess that was it, then... shit there's a lot of this cave I need to back track and look at. But that can wait till later!


Now, I'd like to give you all a coherent walk through of this area, but I don't think that can be done. This mountain thing is pretty much a maze, and you have to drop down from ledges in more than one instance, aiming for things that you can't see, and are just guessing for. The best advice I can give is take the rightmost path on the first screen, then follow it through. There'll be another drop a few screens away, and once you're done there try to keep to the path you're on, which will take you:

Welcome to Significant Rock! It is a hallmark of many RPG quests.
To that looks like the top! Yay! That's a rock, I guess... So... Do I use?... Yep, I use the whatever it is that I've been using to break blocks on the big rock, and hear us the Item Get music. Since this is probably why we're here, I think it's time to go back to town and speak with the parents of the dead kid, as one does in these situations.

Hooray, we did a good deed for no reason that I can think of. The father seems thrilled, and then escorts us up into the dead child's room, where the mother was likely mourning, which is pretty sad.

'Please, feel free to sleep in my dead son's bed.'
A brief conversation, and... What in the name of fuck?

'Uh... it'd be creepy if I called you Son, right? Oh okay, right, right. Just checking.'
Not only are we going to sleep in the room of a dead child, we're ALL sleeping in the same bed! This is a major invasion of privacy, as far as I'm concerned, and I think that we should all leave right NOW, or at least the hero should.

But we don't, and we go to sleep...

That was a fun movie. David Tomlinson plays a much more likeable jerk than he did for most of Mary Poppins.
What the hell is going on? I didn't expect to end up in Dragon Quest's own version of
Bedknobs and Broomsticks.
And of course bobbing along, singing a song, at the bottom of the beautiful briny sea.
Seriously, what the hell is going on here!? This isn't even a passing resemblance anymore, we're going to end up at god damn Portabello Road, and go to an island full of cartoon animals and... SHIT!

Uh... fancy meeting you here? You're not a cartoon animal, I can't help but notice.HOLY FUCKING SHIT NUGGETS, THE DEAD CHILD IS HERE TO KILL US FOR SLEEPING IN HIS BED! I'M SORRY DEAD KID! I DIDN'T WANT TO SLEEP IN YOUR BED, SO MURDER YOUR PARENTS, NOT ME! IT'S NOT LIKE THEY LOVED YOU, OR THEY WOULD HAVE TAKEN YOU TO A PRIEST TO HAVE YOU RAISED!

Oh:
The islands sail, the beds fly... does anything do what it's supposed to?
I guess we have a flying bed, now?

I'd hate to own a toaster in Dragon Quest land. It'd probably try to do my taxes.
Yeah, that's a flying bed... Yep... What the hell do I do now? Wow, this thing is pretty awesome, actually. We can't go over mountains, or forests, but we can go over ocean and most land masses, and that's neat. Now, there's just one problem that we're going to have to work out, first...

HOW THE HELL DO I LAND THIS!?


No comments:

Post a Comment