We don't always like being nonplussed

Saturday, February 25, 2012

Final Fantasy IV Part 45 The technical difficulties rumba!

Friday, February 24, 2012

Ogre Battle Tactics Special: The Other Kind of Class Change

There's a few ways class change happens in Ogre Battle. The most common is through a set of requirements- a combination of level, Alignment, Charisma and other stats. That's the one you have to watch your characters like hawks to achieve. For example, Grimm's ultimate destiny is to become a Mage, who will get one group attack spell instead of a pair of single-target attacks. But to do that, he's got to hit Level 10, have a Charisma above 60, and an Alignment of 10 to 35. So far we've got 1/3. Not great.

But once he hits Mage, there's some other things we can do. If we can find an Undead Staff, a Mage- with any levels and any stats -can become a Sorceror. They get two group magic attacks per combat. And then there's the Undead Ring, which will turn a Sorceror into a Lich, the most destructive magic-user in the game with three group attacks.

There's other class-change items hidden throughout the game as well that allow you access to otherwise unreachable classes. The best of all is the Dream Crown, which turns any Amazon into the Princess class. Princesses get three group-hitting Holy-element attacks per combat, and every other character in a Princess' unit gets a bonus attack when she's unit leader. It's indispensible, if difficult to get.

Thursday, February 23, 2012

Ogre Battle Part 14: Witch Hunt

One of the enemies breaks off from attacking the main base and makes a beeline for Lanselot. Fine by me.
 
Neat, a dragon. Not much of a problem at these levels- they get nastier attacks later. After a few rounds of base defense, FLAIL's Fighters graduate to Knighthood. Then Warren finds his treasure- a ring of some sort. I'll figure it out later. At which point I direct him to here:


Another one of those suspicious roads ending in nowhere that will certainly not contain a town at ALL.

Wednesday, February 22, 2012

Ogre Battle Day 13: Got to Get Ourselves Back to the Garden

So, I'm not sure if Taturo is a Werewolf now or not. He took a hit from Sirius, but I fear the Rune Axe may have protected him. Dammit! Oh well, it's still possible to recruit neutral werewolves if I really want one. So, onward and upward.


Our next stop is here: Deneb's Garden, the home of an infamous and beautiful Witch.

Tuesday, February 21, 2012

Ogre Battle Tactics Special: Fun with the Supernatural

Since I'm going through an extremely busy patch right now but don't want to leave you guys without Ogres and the Battling thereof, I thought I'd talk about the various supernatural units I've been fighting lately and how they can work for you.

Ghosts and Skeletons have 0 HP, but can only be damaged or killed by healing spells and Holy-element attacks. So: Clerics and Priests, Paladins, Sylphs, Seraphims, and Princesses. (I think I didn't miss anybody there...) Not a huge list all told, but some of those- Paladins and Priests- are pretty common, which is a problem. They can be made effective when used against the right units, but it takes- like everything else in Ogre Battle -very careful planning.

Werewolves and the heretofore-unseen Vampires are units that are vastly more effective at night. Werewolves at least get one attack during the day, which is better than Vampires manage, as they travel around in their coffins during the day. Werewolves also can be upgraded with an item known as the Full-Moon Stone to the more powerful class of Tiger Man. The good news is that there's items that can make it night just as you can make it day. So using these effectively is tricky and expensive, but possible.

All of these are units that have powerful benefits but equally powerful drawbacks. But of course, low ALI doesn't really penalize them, so once you've put them in a position to be effective you can really go to town.

Tomorrow: Deneb's Garden!

Monday, February 20, 2012

Ogre Battle Part 12: Out of Werewolf-themed Titles


Here's what the Death card looks like. It insta-kills any non-stage boss enemy at less than 50% HP. In case I didn't mention, all Tarot Card kills count towards FLAIL's XP. The Golem took out Taturo, so we couldn't do much damage to it, and I was tired at looking at the fucker.

The shop town is ours! It has an important item, too- one that can make it high noon. If you use it slightly after "midnight" (when the moon icon's slightly the the right of top-center) you can advance time to payday. Handy!

Superhero Time 100th Episode Spectacular! Live Tonight!

Tonight's a special night: Superhero Time, the Super Sentai/Power Rangers/Kamen Rider/Tokusatsu/Your Mom podcast, is broadcasting live for the first and quite probably last time to celebrate its 100th episode!

Join ExVee, HeyMickey, FortMax, Ken, Paladin and special guest JD Church as they discuss Power Rangers Super Samurai, the horrors of Shin Kamen Rider, and the amazing finale of Kaizoku Sentai Gokaiger! (I'm really going to miss those space pirates.) The show starts tonight at 7:30 Eastern Standard Time at tfradio.net/live! Meantime, you can catch up with the show on Twitter @Superhero_Time!

I'm really looking forward to this- ExVee and his crew put on a great show. Be there!