We don't always like being nonplussed

Saturday, September 17, 2011

Flail it Yourself: The Burden of Fu

A couple weeks ago we talked about how Fu, falling as it does in the H-family of sounds, stands in for Hu sounds in words like Hoop and Hood. But that's not all Fu has to do, no. Like Vu does for V-sounds, Fu is compounded with other characters to make the other F-sounds used in loanwords.

Final Fantasy would be the obvious choice... but they've used Romanized titles on their logos since almost the beginning. So instead have a look at the Fire Emblem logo:


In the distant past we covered how sometimes an elongated A sound is used for "er" sounds in English, and that's why the kana for "A" repeats in the word Fire. It's the same thing with the other vowel sounds, with a small E for Fe, a small I for Fi, etc... and of course a small O for Kamen Rider Fourze.

Friday, September 16, 2011

Dragon Quest VI Part 51: Tragedy Befalls That Guy (Video Post!)

Last night, the worst thing that can happen in an RPG happened to That Guy. I'll let him tell you all about it:



So starting Monday: all video updates for DQVI! See you then!

Thursday, September 15, 2011

Dragon Quest VI/6 - Day 50 (But what Speed Racer doesn't know is that Racer X is his brother, Rex, who was presumed dead in a car crash)

And we're back. Sorry about the cutoff, but trust me when I tell you players aren't happy if the DM is playing a video game and ignoring them. That sort of thing leads to being stabbed with a pencil, and I do not enjoy that aspect of D&D.

Now, when we last left off we had searched the upper floor, and were going to make our way down to find:

I think they pretend to be asleep so they don't have to listen to the witch explain why she's here.
A lot of unconscious guards... Alright, that's none of my business, so off we go to find my flashback things. I'm starting to think my character worked in this castle, or something.

Wednesday, September 14, 2011

Dragon Quest VI/6 - Day 49 (Holy department of backstory, Batman!)

And welcome back for Wednesday. I keep feeling like I should come up with some titles for them, like "Wacky Wednesday," or "Manic Monday," but to be honest, most of these things feel more like they should be labeled, "Terrible Tuesday," or "Fuck off Friday." Not that I don't enjoy doing it, I just think they would be more realistic that way.

So, when we last left off, I had done the fusion dance with myself, and we were kind of out of options on what to do. Since it seems to me that we've been to every town on the map, and we received no magic armor from finishing this quest, we're going to have to start going back to towns we know until we find some form of plot hook.

Off we go!

Tuesday, September 13, 2011

Dragon Quest VI/6 - Day 48 (Wait... which me am I?)

And we've returned, and I guess what I'm supposed to be doing, is looking for myself. Dragon Quest has taken a philosophical turn that in retrospect, I should have seen coming a mile away.

Since I can't find me anywhere in the town, I think I should be looking in the mountains... And now I discover something I probably missed at the start of the game. There are little dirt paths that let you drop down from one level of the mountain to another! Which lets me get to a chest that I've been trying to get to for ages!

I think the jump is in front of the graves on the hillside...
At this point it's probably not even worth going back to the other world to look for these, but I'll take these since I'm here.

Monday, September 12, 2011

Dragon Quest VI/6 - Day 47 (Oh, there I am...)

And we're back for Monday, where I've found something that looks pretty likely for our next location.

Now, I've passed by this area I don't know how many times, and I've thought that it was somewhere I've been before. I was right, it is... IN OPPOSITE LAND! That's what I've been thinking of the other world as, by the way.

That does look like the entrance to Lifecod/Weaver's Peak.
This looks a little like another mountain I've been to, so I passed by it like three times before I realized that this looks a lot like the mountain where you first start the game. I don't know if it is, but I'll assume that it's the right place to go, and if not delete this and you'll never know how dumb I am. Haha, suckers.

Sunday, September 11, 2011

New Soundwave 096: Dragon Quest X, The silly 3DS add-on, and Realism!

Great (if lengthy) show this week! ExVee, Brian and I talk about Monster Hunter Tri G and the accompanying 3DS analog pad add-on, exactly what the deal is with Dragon Quest X, and realism in video games being the enemy of fun. John and Peter are off this week due to schedule weirdness, but hopefully they'll be back next week to keep me from running off at the mouth...